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The term later expanded to encompass any game with romantic simulation elements, even when combined with other genres.
Series such as Sakura Wars combine tactical RPG gameplay with dating sim gameplay.
Since the late nineties, there has been a trend towards better storytelling in mainstream bishōjo games.
Particularly notable in this respect are Leaf's To Heart (1997), and Key's Kanon (1999).
Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children.
Some games involved elements of force and brutality.
Tokimeki Memorial, the first dating sim, featured good graphics, full voice acting, and a role-playing game-like gameplay system.
To be accessible to a more mainstream audience, it contained no erotic elements, seeking instead to create a "romantic" atmosphere.
Both were first released on the PC with erotic scenes, which were subsequently removed in their console ports.
Faced with the threat of being forcibly censored out of existence by the government, in 1992 the bishōjo game industry formed the Computer Software Rinri Kikō (meaning "Ethics Organization for Computer Software", and often abbreviated EOCS or Sofu-rin), setting industry guidelines for acceptable content and packaging.
This organization tamed down the most objectionable content in the "wild west" of the 1980s.
Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).
Thus, more than regular games, the main employees required by bishōjo game companies today are not programmers, but artists and writers.